6 Commits

Author SHA1 Message Date
Wunkolo
98089180c0 GPU/Vulkan: Add debug utility functions
Adds a way to set the name of vulkan
objects, and automatically determining their `VkObjectType` enum value
at compile-time. As well as a utility-object for creating debug-scopes
for `VkQueue` and `VkCommandBuffer` objects. `DebugScope` objects will
automatically emit `Begin` and `End` commands within the ctor and dtor
and allow for C++ scopes to name and color sections of a vulkan command.
These DebugScopes are also able to be nested within each other and will
automatically pick a color depending on the current recursive depth.

These functions are all null-stubbed in non-debug compilations.
2021-08-01 10:56:56 -07:00
C.W. Betts
fb7a8886f1 Add more printflike macros. 2021-03-29 13:56:19 -06:00
Connor McLaughlin
5236583544 Vulkan/Texture: Support transitioning individual mip levels 2020-12-30 17:39:40 +10:00
Connor McLaughlin
b9ffca1ddf libretro: Vulkan renderer support 2020-07-04 22:14:07 +10:00
Connor McLaughlin
bf60f9dd61 GPU/Vulkan: Use geometry shader for line rendering at >1xIR 2020-06-21 01:33:08 +10:00
Connor McLaughlin
1399e95b77 Common: Add a range of Vulkan helper/wrapper classes 2020-06-19 00:18:07 +10:00