Wunkolo 98089180c0 GPU/Vulkan: Add debug utility functions
Adds a way to set the name of vulkan
objects, and automatically determining their `VkObjectType` enum value
at compile-time. As well as a utility-object for creating debug-scopes
for `VkQueue` and `VkCommandBuffer` objects. `DebugScope` objects will
automatically emit `Begin` and `End` commands within the ctor and dtor
and allow for C++ scopes to name and color sections of a vulkan command.
These DebugScopes are also able to be nested within each other and will
automatically pick a color depending on the current recursive depth.

These functions are all null-stubbed in non-debug compilations.
2021-08-01 10:56:56 -07:00

278 lines
13 KiB
C++

// Copyright 2016 Dolphin Emulator Project
// Copyright 2020 DuckStation Emulator Project
// Licensed under GPLv2+
// Refer to the LICENSE file included.
#pragma once
#include "../string.h"
#include "../types.h"
#include "vulkan_loader.h"
#include <algorithm>
#include <array>
#include <cstdarg>
#include <string_view>
namespace Vulkan {
namespace Util {
inline constexpr u32 MakeRGBA8Color(float r, float g, float b, float a)
{
return (static_cast<u32>(std::clamp(static_cast<int>(r * 255.0f), 0, 255)) << 0) |
(static_cast<u32>(std::clamp(static_cast<int>(g * 255.0f), 0, 255)) << 8) |
(static_cast<u32>(std::clamp(static_cast<int>(b * 255.0f), 0, 255)) << 16) |
(static_cast<u32>(std::clamp(static_cast<int>(a * 255.0f), 0, 255)) << 24);
}
bool IsDepthFormat(VkFormat format);
bool IsCompressedFormat(VkFormat format);
VkFormat GetLinearFormat(VkFormat format);
u32 GetTexelSize(VkFormat format);
u32 GetBlockSize(VkFormat format);
// Clamps a VkRect2D to the specified dimensions.
VkRect2D ClampRect2D(const VkRect2D& rect, u32 width, u32 height);
// Map {SRC,DST}_COLOR to {SRC,DST}_ALPHA
VkBlendFactor GetAlphaBlendFactor(VkBlendFactor factor);
// Safe destroy helpers
void SafeDestroyFramebuffer(VkFramebuffer& fb);
void SafeDestroyShaderModule(VkShaderModule& sm);
void SafeDestroyPipeline(VkPipeline& p);
void SafeDestroyPipelineLayout(VkPipelineLayout& pl);
void SafeDestroyDescriptorSetLayout(VkDescriptorSetLayout& dsl);
void SafeDestroyBufferView(VkBufferView& bv);
void SafeDestroyImageView(VkImageView& iv);
void SafeDestroySampler(VkSampler& samp);
void SafeDestroySemaphore(VkSemaphore& sem);
void SafeFreeGlobalDescriptorSet(VkDescriptorSet& ds);
void SetViewport(VkCommandBuffer command_buffer, int x, int y, int width, int height, float min_depth = 0.0f,
float max_depth = 1.0f);
void SetScissor(VkCommandBuffer command_buffer, int x, int y, int width, int height);
// Combines viewport and scissor updates
void SetViewportAndScissor(VkCommandBuffer command_buffer, int x, int y, int width, int height, float min_depth = 0.0f,
float max_depth = 1.0f);
// Wrapper for creating an barrier on a buffer
void BufferMemoryBarrier(VkCommandBuffer command_buffer, VkBuffer buffer, VkAccessFlags src_access_mask,
VkAccessFlags dst_access_mask, VkDeviceSize offset, VkDeviceSize size,
VkPipelineStageFlags src_stage_mask, VkPipelineStageFlags dst_stage_mask);
// Create a shader module from the specified SPIR-V.
VkShaderModule CreateShaderModule(const u32* spv, size_t spv_word_count);
// Compile a vertex shader and create a shader module, discarding the intermediate SPIR-V.
VkShaderModule CompileAndCreateVertexShader(std::string_view source_code);
// Compile a geometry shader and create a shader module, discarding the intermediate SPIR-V.
VkShaderModule CompileAndCreateGeometryShader(std::string_view source_code);
// Compile a fragment shader and create a shader module, discarding the intermediate SPIR-V.
VkShaderModule CompileAndCreateFragmentShader(std::string_view source_code);
// Compile a compute shader and create a shader module, discarding the intermediate SPIR-V.
VkShaderModule CompileAndCreateComputeShader(std::string_view source_code);
const char* VkResultToString(VkResult res);
const char* VkImageLayoutToString(VkImageLayout layout);
void LogVulkanResult(int level, const char* func_name, VkResult res, const char* msg, ...) printflike(4, 5);
#define LOG_VULKAN_ERROR(res, ...) ::Vulkan::Util::LogVulkanResult(1, __func__, res, __VA_ARGS__)
// Provides a compile-time mapping between a Vulkan-type into its matching VkObjectType
template<typename T>
struct VkObjectTypeMap;
// clang-format off
template<> struct VkObjectTypeMap<VkInstance > { using type = VkInstance ; static constexpr VkObjectType value = VK_OBJECT_TYPE_INSTANCE; };
template<> struct VkObjectTypeMap<VkPhysicalDevice > { using type = VkPhysicalDevice ; static constexpr VkObjectType value = VK_OBJECT_TYPE_PHYSICAL_DEVICE; };
template<> struct VkObjectTypeMap<VkDevice > { using type = VkDevice ; static constexpr VkObjectType value = VK_OBJECT_TYPE_DEVICE; };
template<> struct VkObjectTypeMap<VkQueue > { using type = VkQueue ; static constexpr VkObjectType value = VK_OBJECT_TYPE_QUEUE; };
template<> struct VkObjectTypeMap<VkSemaphore > { using type = VkSemaphore ; static constexpr VkObjectType value = VK_OBJECT_TYPE_SEMAPHORE; };
template<> struct VkObjectTypeMap<VkCommandBuffer > { using type = VkCommandBuffer ; static constexpr VkObjectType value = VK_OBJECT_TYPE_COMMAND_BUFFER; };
template<> struct VkObjectTypeMap<VkFence > { using type = VkFence ; static constexpr VkObjectType value = VK_OBJECT_TYPE_FENCE; };
template<> struct VkObjectTypeMap<VkDeviceMemory > { using type = VkDeviceMemory ; static constexpr VkObjectType value = VK_OBJECT_TYPE_DEVICE_MEMORY; };
template<> struct VkObjectTypeMap<VkBuffer > { using type = VkBuffer ; static constexpr VkObjectType value = VK_OBJECT_TYPE_BUFFER; };
template<> struct VkObjectTypeMap<VkImage > { using type = VkImage ; static constexpr VkObjectType value = VK_OBJECT_TYPE_IMAGE; };
template<> struct VkObjectTypeMap<VkEvent > { using type = VkEvent ; static constexpr VkObjectType value = VK_OBJECT_TYPE_EVENT; };
template<> struct VkObjectTypeMap<VkQueryPool > { using type = VkQueryPool ; static constexpr VkObjectType value = VK_OBJECT_TYPE_QUERY_POOL; };
template<> struct VkObjectTypeMap<VkBufferView > { using type = VkBufferView ; static constexpr VkObjectType value = VK_OBJECT_TYPE_BUFFER_VIEW; };
template<> struct VkObjectTypeMap<VkImageView > { using type = VkImageView ; static constexpr VkObjectType value = VK_OBJECT_TYPE_IMAGE_VIEW; };
template<> struct VkObjectTypeMap<VkShaderModule > { using type = VkShaderModule ; static constexpr VkObjectType value = VK_OBJECT_TYPE_SHADER_MODULE; };
template<> struct VkObjectTypeMap<VkPipelineCache > { using type = VkPipelineCache ; static constexpr VkObjectType value = VK_OBJECT_TYPE_PIPELINE_CACHE; };
template<> struct VkObjectTypeMap<VkPipelineLayout > { using type = VkPipelineLayout ; static constexpr VkObjectType value = VK_OBJECT_TYPE_PIPELINE_LAYOUT; };
template<> struct VkObjectTypeMap<VkRenderPass > { using type = VkRenderPass ; static constexpr VkObjectType value = VK_OBJECT_TYPE_RENDER_PASS; };
template<> struct VkObjectTypeMap<VkPipeline > { using type = VkPipeline ; static constexpr VkObjectType value = VK_OBJECT_TYPE_PIPELINE; };
template<> struct VkObjectTypeMap<VkDescriptorSetLayout > { using type = VkDescriptorSetLayout ; static constexpr VkObjectType value = VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT; };
template<> struct VkObjectTypeMap<VkSampler > { using type = VkSampler ; static constexpr VkObjectType value = VK_OBJECT_TYPE_SAMPLER; };
template<> struct VkObjectTypeMap<VkDescriptorPool > { using type = VkDescriptorPool ; static constexpr VkObjectType value = VK_OBJECT_TYPE_DESCRIPTOR_POOL; };
template<> struct VkObjectTypeMap<VkDescriptorSet > { using type = VkDescriptorSet ; static constexpr VkObjectType value = VK_OBJECT_TYPE_DESCRIPTOR_SET; };
template<> struct VkObjectTypeMap<VkFramebuffer > { using type = VkFramebuffer ; static constexpr VkObjectType value = VK_OBJECT_TYPE_FRAMEBUFFER; };
template<> struct VkObjectTypeMap<VkCommandPool > { using type = VkCommandPool ; static constexpr VkObjectType value = VK_OBJECT_TYPE_COMMAND_POOL; };
template<> struct VkObjectTypeMap<VkDescriptorUpdateTemplate> { using type = VkDescriptorUpdateTemplate; static constexpr VkObjectType value = VK_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE; };
template<> struct VkObjectTypeMap<VkSurfaceKHR > { using type = VkSurfaceKHR ; static constexpr VkObjectType value = VK_OBJECT_TYPE_SURFACE_KHR; };
template<> struct VkObjectTypeMap<VkSwapchainKHR > { using type = VkSwapchainKHR ; static constexpr VkObjectType value = VK_OBJECT_TYPE_SWAPCHAIN_KHR; };
template<> struct VkObjectTypeMap<VkDebugUtilsMessengerEXT > { using type = VkDebugUtilsMessengerEXT ; static constexpr VkObjectType value = VK_OBJECT_TYPE_DEBUG_UTILS_MESSENGER_EXT; };
// clang-format on
inline void SetObjectName(VkDevice device, void* object_handle, VkObjectType object_type, const char* format, ...)
{
#ifdef _DEBUG
if (!vkSetDebugUtilsObjectNameEXT)
{
return;
}
std::va_list ap;
SmallString str;
va_start(ap, format);
str.FormatVA(format, ap);
va_end(ap);
const VkDebugUtilsObjectNameInfoEXT nameInfo{VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT, nullptr, object_type,
reinterpret_cast<uint64_t>(object_handle), str};
vkSetDebugUtilsObjectNameEXT(device, &nameInfo);
#endif
}
template<typename T>
inline void SetObjectName(VkDevice device, T object_handle, const char* format, ...)
{
#ifdef _DEBUG
std::va_list ap;
va_start(ap, format);
SetObjectName(device, reinterpret_cast<void*>((typename VkObjectTypeMap<T>::type)object_handle),
VkObjectTypeMap<T>::value, format, ap);
va_end(ap);
#endif
}
// Command buffer debug utils
inline void BeginDebugScope(VkCommandBuffer command_buffer, const char* scope_name,
const std::array<float, 4>& scope_color = {0.5, 0.5, 0.5, 1.0})
{
#ifdef _DEBUG
if (!vkCmdBeginDebugUtilsLabelEXT)
{
return;
}
const VkDebugUtilsLabelEXT label{VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT,
nullptr,
scope_name,
{scope_color[0], scope_color[1], scope_color[2], scope_color[3]}};
vkCmdBeginDebugUtilsLabelEXT(command_buffer, &label);
#endif
}
inline void EndDebugScope(VkCommandBuffer command_buffer)
{
#ifdef _DEBUG
if (!vkCmdEndDebugUtilsLabelEXT)
{
return;
}
vkCmdEndDebugUtilsLabelEXT(command_buffer);
#endif
}
inline void InsertDebugLabel(VkCommandBuffer command_buffer, const char* label_name,
const std::array<float, 4>& label_color = {0.5, 0.5, 0.5, 1.0})
{
#ifdef _DEBUG
if (!vkCmdInsertDebugUtilsLabelEXT)
{
return;
}
const VkDebugUtilsLabelEXT label{VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT,
nullptr,
label_name,
{label_color[0], label_color[1], label_color[2], label_color[3]}};
vkCmdInsertDebugUtilsLabelEXT(command_buffer, &label);
#endif
}
// Queue debug utils
inline void BeginDebugScope(VkQueue queue, const char* scope_name,
const std::array<float, 4>& scope_color = {0.75, 0.75, 0.75, 1.0})
{
#ifdef _DEBUG
if (!vkQueueBeginDebugUtilsLabelEXT)
{
return;
}
const VkDebugUtilsLabelEXT label{VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT,
nullptr,
scope_name,
{scope_color[0], scope_color[1], scope_color[2], scope_color[3]}};
vkQueueBeginDebugUtilsLabelEXT(queue, &label);
#endif
}
inline void EndDebugScope(VkQueue queue)
{
#ifdef _DEBUG
if (!vkQueueEndDebugUtilsLabelEXT)
{
return;
}
vkQueueEndDebugUtilsLabelEXT(queue);
#endif
}
inline void InsertDebugLabel(VkQueue queue, const char* label_name,
const std::array<float, 4>& label_color = {0.75, 0.75, 0.75, 1.0})
{
#ifdef _DEBUG
if (!vkQueueInsertDebugUtilsLabelEXT)
{
return;
}
const VkDebugUtilsLabelEXT label{VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT,
nullptr,
label_name,
{label_color[0], label_color[1], label_color[2], label_color[3]}};
vkQueueInsertDebugUtilsLabelEXT(queue, &label);
#endif
}
template<typename T>
class DebugScope
{
public:
DebugScope(T context, const char* format, ...) {}
};
#ifdef _DEBUG
template<>
class DebugScope<VkCommandBuffer>
{
public:
DebugScope(VkCommandBuffer context, const char* format, ...);
~DebugScope();
private:
static constexpr u8 max_depth = 8u;
static u8 depth;
VkCommandBuffer command_buffer;
};
template<>
class DebugScope<VkQueue>
{
public:
DebugScope(VkQueue context, const char* format, ...);
~DebugScope();
private:
static constexpr u8 max_depth = 8u;
static u8 depth;
VkQueue queue;
};
#endif
} // namespace Util
} // namespace Vulkan