Commit Graph

6947 Commits

Author SHA1 Message Date
b749c483da dep: Add libpng 1.6.43 2024-03-06 23:55:18 +10:00
250b1bea8f GPU: Use Image class for screenshot saving 2024-03-06 23:55:18 +10:00
620d08f72d Build: Move Image from common to util 2024-03-06 16:09:21 +10:00
faa64ec4ff Qt: Improve log window behavior on MacOS 2024-03-05 00:02:22 +10:00
3d2a091c46 Qt: Improve upscale label text 2024-03-05 00:02:22 +10:00
a3f6930072 Qt: Fix default arrow key binding on MacOS 2024-03-05 00:02:22 +10:00
f80ead6a21 GameDB: More settings 2024-03-05 00:02:22 +10:00
adb2d6c316 Atualização Português do Brasil (#3128)
Atualizado para a última versão
2024-03-04 23:58:30 +10:00
403ee01a33 Atualização Português do Brasil (#3126)
* Atualização Português do Brasil

- Novo modo de deteção de linhas pela GPU
- Novas opções do modo Big duck mode adicioadas
- Várias outras opções antes movidas ou realocadas confirmadas para a última versão.

* Update do update

Melhoria de contexto
2024-03-03 14:03:39 +10:00
ae0dde8b18 Qt: Make some extra space in memcard settings
Settings should fit on 720p now.
2024-03-03 14:03:07 +10:00
e2024f6175 System: Change "Auto Load Cheats" to "Enable Cheats" 2024-03-03 14:03:07 +10:00
f4ffaa1e3c Data: Fix crt-lottes.glsl for D3D renders 2024-03-03 14:03:07 +10:00
a1d7d214cf GPUDevice: Add support for VRR and relaxed vsync 2024-03-03 14:03:07 +10:00
d9e496284f Atualização Português do Brasil (#3125)
Atualizado para a última versão
2024-03-02 21:28:38 +10:00
a5de489d6f CI/Flatpak: Use flatpak-github-actions 2024-03-02 21:28:15 +10:00
96f29d9b99 System: Warn if compatibility settings are disabled 2024-03-02 21:21:20 +10:00
04b837a418 Qt: Redesign graphics settings panel
Add screenshot format/type.
2024-03-02 21:21:20 +10:00
b8127facdc GPUDevice: Memoize preferred renderer for auto 2024-03-02 17:45:39 +10:00
713d396a7e GPU/HW: Add quad line detection (Wild Arms 2) 2024-03-02 17:13:19 +10:00
250fb56838 GPU/HW: Switch to indexed draws 2024-03-01 15:33:00 +10:00
b34742cdd2 GPU/HW: Slightly reduce struct size 2024-03-01 13:51:16 +10:00
d50ba989ae Settings: Use bitfields for bool
Slightly more compact, memory-wise.
2024-03-01 13:42:29 +10:00
9e26622a12 CDImageDevice: Implement disc reading for Linux
And fix it for Windows. SubQ reading should now work.
2024-03-01 00:50:31 +10:00
b060edc61b VulkanDevice: Actually use all the swap chain semaphores 2024-03-01 00:50:27 +10:00
edeaaebc7d OpenGLContextEGL: Fix X11+platform base combination 2024-02-29 20:07:05 +10:00
f936a36c85 GPUDevice: Add GPUDownloadTexture
Which can also be based in host/client memory.
Use it for screenshots and VRAM downloads.
2024-02-29 18:56:50 +10:00
4309d8ebf3 VulkanDevice: Add TryImportHostMemory
Utilizing `VK_EXT_external_memory_host`, attempt to import the host-pointer into a `VkBuffer`, `VkDeviceMemory`, and an offset to the start of the data. When the page size matches the import alignment, then it is possible to import an entire range of memory from the host directly into a vulkan-side buffer to read and write into.
2024-02-29 17:00:51 +10:00
0ce1149e41 VulkanDevice: Optional VK_EXT_external_memory_host enablement
Allows usage of this extension only when the import-pointer-alignment
matches that of the hosts' page size.
2024-02-29 17:00:51 +10:00
411213d6a0 GPU: Make VRAM a global object 2024-02-29 17:00:51 +10:00
7340324ed9 CDROM: Accuracy improvements 2024-02-29 17:00:51 +10:00
120f5bb434 GameDB: Various additions 2024-02-29 16:15:05 +10:00
71094a0e44 CPU: Implement memory breakpoints/watchpoints 2024-02-28 00:02:02 +10:00
ef4389cea8 Qt: Cache CPU register values
That way they don't update while running.
2024-02-27 22:38:43 +10:00
4599109854 CPU/CodeCache: Clear backpatch info for blocks when recompiled 2024-02-27 22:16:59 +10:00
454cceab80 CPU/CodeCache: Move backpatch lookup after RAM check
Saves a map lookup if we're just invalidating code.
2024-02-27 21:04:26 +10:00
eb7b6d217d System: Ensure GPU is flushed before invalidating on pause 2024-02-27 21:04:26 +10:00
a63e78d83c Qt: Mutate breakpoints on CPU thread 2024-02-27 21:04:25 +10:00
eeef0a92bb CPU: Make single step go through the "normal" execution path
That way it exits and re-enters the dynarec as expected.
2024-02-27 21:04:25 +10:00
e3a287de44 Qt: Keep debugger open outside of game 2024-02-27 20:15:12 +10:00
4a70164dac CMake: Determine host page size at build time
Needed for running on Asahi Linux.
2024-02-25 20:30:41 +10:00
ab83247de3 GLContext: Rename to OpenGLContext 2024-02-25 20:30:41 +10:00
c1381cfda6 System: Gracefully handle memory allocaion failure 2024-02-25 20:30:41 +10:00
9ac9fc0a1e Host: Add ReportFatalError() 2024-02-25 20:30:41 +10:00
18ba2032ad Error: Add AddPrefix()/AddSuffix() 2024-02-25 20:30:41 +10:00
df3517f19b GLContext: Use EGL 1.5 platform selection 2024-02-25 20:30:41 +10:00
143fb0876d dep/glad: Update to v2.0.5 2024-02-25 20:30:41 +10:00
fcb8ce1ebc Common: Add DynamicLibrary 2024-02-25 20:30:40 +10:00
b5b5f6bc67 Atualização Português do Brasil (#3123)
Confirmado textos movidos do depurador.
2024-02-25 20:30:29 +10:00
ea649bdb1b Common: Fix duplicate fastjmp on Windows/CMake 2024-02-25 01:53:23 +10:00
ff9dc11a38 CPU/CodeCache: Increase frame delta for manual protected blocks
Reduces stutter in Wild Arms 2.
2024-02-24 15:06:24 +10:00