Commit Graph

7781 Commits

Author SHA1 Message Date
c23ea4b2ad CI/AppImage: Pin versions 2024-08-04 23:13:57 +10:00
35dd4fde36 Qt: Fix incorrect list access for async cover load 2024-08-04 22:48:10 +10:00
0c15c9eaa8 Qt: Fix bug where config-based RAIntegration occasionally failed 2024-08-04 21:03:42 +10:00
c3bf267936 System: Remove redundant remap 2024-08-04 21:03:39 +10:00
02fbfae6a0 System: Add advanced 'Export Shared Memory' option
Memory map is exported as duckstation_<pid>. Previously, this only
worked on Windows, now it is extended to Linux as well.
2024-08-04 20:28:07 +10:00
c538df317a GameDatabase: Add crop mode override 2024-08-04 18:59:21 +10:00
6c0a0e6203 GPU: Fix incorrect lightgun line with force progressive 2024-08-04 17:54:19 +10:00
59a1cca858 dep/rcheevos: Bump to v11.5.0 + local changes
https://github.com/stenzek/rcheevos
2024-08-04 17:08:29 +10:00
ec5d8cb1d6 Achievements: Use badge IDs from server
Fixes icons not invalidating if they're changed/reassigned in the RA
database.
2024-08-04 17:00:08 +10:00
f9079b0151 CDROM: Display XA coding info in debug window 2024-08-04 16:30:04 +10:00
ee538ae0ea CDROM: Improve resampling quality of 18900hz XA 2024-08-04 16:21:35 +10:00
a2f98541b3 Misc: Slim down some header includes 2024-08-04 14:49:55 +10:00
143acca03b Core: Purge resources.cpp
Save around 64KB in binary size.
2024-08-04 14:13:15 +10:00
5b590d434b D3D11Device: Fix blend state not applying to MRTs 2024-08-03 02:06:20 +10:00
30c5ebae72 GPUDevice: Fix instances of RWTexture not clearing 2024-08-03 02:05:21 +10:00
1b9b4699d9 Qt: Fix render-window-resize with 270deg rotation 2024-08-03 01:19:22 +10:00
7cbd67ecf1 MSBuild: Remove redundant include 2024-08-03 01:19:04 +10:00
a793741747 Qt: Slightly bump grid view font size 2024-08-03 01:00:10 +10:00
9a626caad9 Qt: Reduce game list jank after shutting down VM
Prevents progress bar briefly appearing, and the list scrolling to the
top when you exit a game.
2024-08-03 00:50:04 +10:00
3a83c4265c Misc: Fix a bunch of code analysis warnings
Some of which were even actual errors.
2024-08-02 23:56:07 +10:00
4eb3b2a9a7 dep: Remove soundtouch 2024-08-02 21:59:57 +10:00
0518bfb60f Data: Update SDL game controller DB 2024-08-02 21:50:47 +10:00
75cf877b0d Deps: Bump SDL2 to 2.30.6 2024-08-02 21:50:47 +10:00
6d70d24bc4 AudioStream: Swap to shared soundtouch library
Yay licensing requirements.
2024-08-02 21:49:19 +10:00
aa400f12ae GameDB: Analog support for Nightmare Creatures (#3270) 2024-08-02 21:48:44 +10:00
0afcbd3acc Update Russian translation (#3269)
* upd ts

* Update Russian translation
2024-08-02 21:48:32 +10:00
24abd108f6 Add CRT-Guest-NTSC (#3268)
* Add ReShade port of CRT-Guest-NTSC

* Reformat CRT-Guest-NTSC

* Organise CRT-Guest-NTSC shader params into categories

* Adapt CRT-Guest-NTSC to Duckstation

- The shader is now native resolution based
- Native height triggered fake interlace/hi-res mode works
- The scaling of all effects (vignette, border, blur, etc.) now work
  mostly correctly with all window/viewport sizes and scaling modes

* Further clean up of CRT-Guest-NTSC

* Fix uneven scanline sampling bug in CRT-Guest-NTSC

The bug only manifested at specific window sizes

* Use drop-down controls in CRT-Guest-NTSC

---------

Co-authored-by: HelelSingh <96559140+HelelSingh@users.noreply.github.com>
Co-authored-by: John Novak <john@johnovak.net>
2024-08-02 21:48:14 +10:00
f1f57d88ce Atualização Português do Brasil (#3267)
Atualizado para a última versão.
2024-07-29 22:07:03 +10:00
2f90651c3f Spanish (Spain) update - 2024/07/29 (#3266)
- More backported terms from PCSX2: save states and save state slots now share the same names.
- Backports of the Achievement texts.
- Added myself to the CONTRIBUTORS list, as all the Latin American Spanish translators were present and I was not.
2024-07-29 22:06:56 +10:00
33f6cc246e System: Use default compression level
I'd intended to make this an option.
2024-07-29 22:06:21 +10:00
534a82d091 dep/reshadefx: Fix float printing regression 2024-07-29 22:05:36 +10:00
8c9a885032 GameDB: Add missing hash 2024-07-29 21:59:53 +10:00
410cea0f12 PostProcessing/FX: Use ToChars instead of to_string()
More locale mess.
2024-07-29 20:38:55 +10:00
2d2bc93ada dep/reshadefx: Avoid snprintf() when writing float constants
Locale-specific, causes breakage on some systems.
2024-07-29 20:38:34 +10:00
e0911d7f54 GPU/HW: Fix spec violation with Vulkan fbfetch 2024-07-29 17:27:33 +10:00
998f77c590 GameDB: More WS disables 2024-07-29 17:27:33 +10:00
0321a2cdc4 Common: Purge ByteStream 2024-07-29 17:27:32 +10:00
6ce9e571ed Misc: Purge remaining ByteStream references 2024-07-29 17:27:32 +10:00
a6518ff9dc System: Rewrite save state I/O
No more ByteStream or virtual calls for every piece of data.
2024-07-29 17:27:32 +10:00
dd8bf2c9d9 MemoryCard: Purge use of ByteStream 2024-07-29 17:27:32 +10:00
b5009da2bc GameList: Purge use of ByteStream 2024-07-29 17:27:32 +10:00
7aaaf7c575 GameDatabase: Purge use of ByteStream 2024-07-29 17:27:32 +10:00
c83b5fdd05 FileSystem: Add AtomicRenamedFile 2024-07-29 17:27:32 +10:00
ab7a3e1934 BinaryReaderWriter: Add class for files as well as spans 2024-07-29 17:27:32 +10:00
a3f8162488 Qt: Add a new Justifier controller icon (#3264) 2024-07-29 13:22:38 +10:00
6da84bf5d0 GameDB: Disable WS for Rally de Europe 2024-07-29 13:21:33 +10:00
11c6f89162 gitignore: Add /deps/ 2024-07-29 01:53:48 +10:00
b6b0997e70 Build: Favor git repositories over in-tree patches
Too messy.
2024-07-28 19:06:18 +10:00
876f212685 DynamicLibrary: Add patch to versioned filename 2024-07-28 19:06:17 +10:00
40356fc381 FileSystem: Remove unnecessary checks 2024-07-28 19:06:17 +10:00